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At heart a basic 2-D side-scrolling platform jumper, Pandemonium employs a
little 3-D technology to give the game a more modern feel. The first six levels
hold pretty true to the Dungeon Master's guide standard: forests, caves, acid
pools, roving thugs, and poisonous insects provide the topography. There is
treasure everywhere, allowing you to earn bonus lives when you collect
enough coins. Opponents are picked off when you either pounce on their heads
or power up with a formidable fireball and hurl it at the meddlesome beasts.
As the game progresses it becomes two-tiered, with a more rewarding upper
platform that may be accessed via springboard or escalator. In one of the
more overtly narcotic levels, Fungus Grotto, you bound across the tops of
gigantic mushrooms and are eventually transformed into a frog. It is the more
sinister aspects, like mad hatter toads and killer fungi, that elevate the game
from a mere bad trip to a nightmare worthy of Lewis Carroll.
Pandemonium! really takes off in the second half when the action moves from
the interior landscapes of caves and castles out into fierce deserts and infested
forests. New creatures and obstacles are provided at a refreshing rate and the
character morphing kicks into Dada. When you finally earn your wings as a
dragon, the whole axis of the game shifts from horizontal to vertical, allowing
you to fly through an extended field of play. In this fashion the action moves
in a steady line of ascension from its cavernous beginning to a spectacular
showdown at the Storm Temple in the sky.
Perhaps Pandemonium!'s greatest achievement is that it overcomes a cliche-
ridden idiom through the sheer force of its design.
The graphics are exceptionally rendered and crisp, giving Pandemonium! an
appeal that may extend beyond the standard platform-jumping demographic.
Some will take exception to the Windham Hill cum Jethro Tull score and some
creepy initial animations, but few will deny the quality of the game itself.
Download: rapidshare
http://rapidshare.com/files/95901953/Pandy.rar
no pass
little 3-D technology to give the game a more modern feel. The first six levels
hold pretty true to the Dungeon Master's guide standard: forests, caves, acid
pools, roving thugs, and poisonous insects provide the topography. There is
treasure everywhere, allowing you to earn bonus lives when you collect
enough coins. Opponents are picked off when you either pounce on their heads
or power up with a formidable fireball and hurl it at the meddlesome beasts.
As the game progresses it becomes two-tiered, with a more rewarding upper
platform that may be accessed via springboard or escalator. In one of the
more overtly narcotic levels, Fungus Grotto, you bound across the tops of
gigantic mushrooms and are eventually transformed into a frog. It is the more
sinister aspects, like mad hatter toads and killer fungi, that elevate the game
from a mere bad trip to a nightmare worthy of Lewis Carroll.
Pandemonium! really takes off in the second half when the action moves from
the interior landscapes of caves and castles out into fierce deserts and infested
forests. New creatures and obstacles are provided at a refreshing rate and the
character morphing kicks into Dada. When you finally earn your wings as a
dragon, the whole axis of the game shifts from horizontal to vertical, allowing
you to fly through an extended field of play. In this fashion the action moves
in a steady line of ascension from its cavernous beginning to a spectacular
showdown at the Storm Temple in the sky.
Perhaps Pandemonium!'s greatest achievement is that it overcomes a cliche-
ridden idiom through the sheer force of its design.
The graphics are exceptionally rendered and crisp, giving Pandemonium! an
appeal that may extend beyond the standard platform-jumping demographic.
Some will take exception to the Windham Hill cum Jethro Tull score and some
creepy initial animations, but few will deny the quality of the game itself.
Download: rapidshare
http://rapidshare.com/files/95901953/Pandy.rar
no pass
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